C Image Processing Library
|BBUFFER *||bbufferCreate (l_uint8 *indata, l_int32 nalloc)|
|void||bbufferDestroy (BBUFFER **pbb)|
|l_uint8 *||bbufferDestroyAndSaveData (BBUFFER **pbb, size_t *pnbytes)|
|l_int32||bbufferRead (BBUFFER *bb, l_uint8 *src, l_int32 nbytes)|
|l_int32||bbufferReadStream (BBUFFER *bb, FILE *fp, l_int32 nbytes)|
|l_int32||bbufferExtendArray (BBUFFER *bb, l_int32 nbytes)|
|l_int32||bbufferWrite (BBUFFER *bb, l_uint8 *dest, size_t nbytes, size_t *pnout)|
|l_int32||bbufferWriteStream (BBUFFER *bb, FILE *fp, size_t nbytes, size_t *pnout)|
|l_int32||bbufferBytesToWrite (BBUFFER *bb, size_t *pnbytes)|
|static const l_int32||INITIAL_BUFFER_ARRAYSIZE = 1024|
Implements ByteBuffer, a byte queue; used for zlib comp/decomp in memory.
Create/Destroy BBuffer BBUFFER *bbufferCreate() void *bbufferDestroy() l_uint8 *bbufferDestroyAndSaveData() Operations to read data TO a BBuffer l_int32 bbufferRead() l_int32 bbufferReadStream() l_int32 bbufferExtendArray() Operations to write data FROM a BBuffer l_int32 bbufferWrite() l_int32 bbufferWriteStream() Accessors l_int32 bbufferBytesToWrite() The bbuffer is an implementation of a byte queue. The bbuffer holds a byte array from which bytes are processed in a first-in/first-out fashion. As with any queue, bbuffer maintains two "pointers," one to the tail of the queue (where you read new bytes onto it) and one to the head of the queue (where you start from when writing bytes out of it. The queue can be visualized: byte 0 byte (nalloc - 1) | | -------------------------------------------------- H T [ aw ][ bytes currently on queue ][ anr ] ---: all allocated data in bbuffer H: queue head (ptr to next byte to be written out) T: queue tail (ptr to first byte to be written to) aw: already written from queue anr: allocated but not yet read to The purpose of bbuffer is to allow you to safely read bytes in, and to sequentially write them out as well. In the process of writing bytes out, you don't actually remove the bytes in the array; you just move the pointer (nwritten) which points to the head of the queue. In the process of reading bytes in, you sometimes need to expand the array size. If a read is performed after a write, so that the head of the queue is not at the beginning of the array, the bytes already written are first removed by copying the others over them; then the new bytes are read onto the tail of the queue. Note that the meaning of "read into" and "write from" the bbuffer is OPPOSITE to that for a stream, where you read "from" a stream and write "into" a stream. As a mnemonic for remembering the direction: - to read bytes from a stream into the bbuffer, you call fread on the stream - to write bytes from the bbuffer into a stream, you call fwrite on the stream See zlibmem.c for an example use of bbuffer, where we compress and decompress an array of bytes in memory.
Definition in file bbuffer.c.
Input: buffer address in memory (<optional>) size of byte array to be alloc'd (0 for default) Return: bbuffer, or null on error
Notes: (1) If a buffer address is given, you should read all the data in. (2) Allocates a bbuffer with associated byte array of the given size. If a buffer address is given, it then reads the number of bytes into the byte array.
|void bbufferDestroy||(||BBUFFER **||pbb||)|
Input: &bbuffer (<to be="" nulled>="">) Return: void
Notes: (1) Destroys the byte array in the bbuffer and then the bbuffer; then nulls the contents of the input ptr.
Input: &bbuffer (<to be="" nulled>="">) &nbytes (<return> number of bytes saved in array) Return: barray (newly allocated array of data)
Notes: (1) Copies data to newly allocated array; then destroys the bbuffer.
Input: bbuffer src (source memory buffer from which bytes are read) nbytes (bytes to be read) Return: 0 if OK, 1 on error
Notes: (1) For a read after write, first remove the written bytes by shifting the unwritten bytes in the array, then check if there is enough room to add the new bytes. If not, realloc with bbufferExpandArray(), resulting in a second writing of the unwritten bytes. While less efficient, this is simpler than making a special case of reallocNew().
Input: bbuffer fp (source stream from which bytes are read) nbytes (bytes to be read) Return: 0 if OK, 1 on error
Input: bbuffer nbytes (number of bytes to extend array size) Return: 0 if OK, 1 on error
Notes: (1) reallocNew() copies all bb->nalloc bytes, even though only bb->n are data.
Input: bbuffer dest (dest memory buffer to which bytes are written) nbytes (bytes requested to be written) &nout (<return> bytes actually written) Return: 0 if OK, 1 on error
Input: bbuffer fp (dest stream to which bytes are written) nbytes (bytes requested to be written) &nout (<return> bytes actually written) Return: 0 if OK, 1 on error
Referenced by main().